Meta Digest

Into the Metaverse

Source: HBR

People have been skeptical about how the metaverse works and all its sides and corners. The proposal in question has been slowly inspected by many on its effectiveness on our daily lives and digital interactions. 

However, the design isn’t novel at all. In his cyberpunk classic novel Snow Crash in 1992, science fiction author Neal Stephenson stamped the term “metaverse.” It ventures into a 3D digital dimension in which people, represented as avatars, could socialize with each other and agents of artificial intelligence. 

Sounding like an impossible reality or a prologue of Wall-E, people have put various inputs in interpreting the metaverse. So here are properties in the metaverse that will help you understand how it actually works. 

Metaverse is a virtual world. It will seem like you are actually inside the digital dimension, navigating it with your computer, gaming and mobile device, wearable gadgets, and other technology through 3D graphics and sounds. 

Metaverse is a virtual reality. You are submerged into the digital world unless you hit something that remains in the everyday world, then you’ll wake up to the senses of reality. 

Metaverse is a social platform. It will allow you to meet other people, represented as avatars, and interact with them. You can do a lot of things with them such as hanging out, playing sports, or doing other things together. This is the central goal of the metaverse, according to Mark Zuckerburg. It creates communication between people, forming bridges to connect every individual from around the world. 

Metaverse is a persistent world. It is available whenever and wherever you want to visit. You can alter your own world however you like it to be. It will rely on your user-generated content—your virtual creations and distinctive stories. 

Metaverse has a connection to the real world. Some virtual things represent real-life things.

Opinions expressed by Meta Digest contributors are their own.