Meta Digest

Prototype Headsets Showcase Zuckerberg and Meta’s Progress Towards the Metaverse

The Meta team reveals positive progress with headset prototypes

Mark Zuckerberg and Meta have revealed a series of unfinished headset prototypes that show they’re making more progress towards developing the Metaverse.

The Metaverse is a virtual world designed to elevate people’s interaction beyond the current social media platforms. 

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Last year, Facebook CEO Mark Zuckerberg made waves when he announced that the company would be changing their name to Meta. Their goal is to venture into the virtual world and explore new opportunities there.

Meta’s Reality Labs division has been hard at work developing prototypes to make the future a reality.

Meta and Mark Zuckerberg revealed some of the machines they have been working on – prototypes that will lead to lightweight, hyper-realistic virtual reality graphics.

The designs, dubbed Butterscotch, Holocake, Mirror Lake, and Starburst, are currently in their Quest 2 Display. They serve as a sneak peek to future headsets with a more slender detailed look that is sure not to disappoint.

“These prototypes, they’re custom and bespoke models that we built in our lab, so they’re not products that are ready to ship,” Zuckerberg said.

Last week, members of Reality Labs presented their works in an event that focused on the designs Meta refers to as “time machines.” The presentations included work from CEO Mark Zuckerberg and other leading engineers at this company who are working to bring the future closer.

“I think we’re in the middle right now of a big step forward towards realism,” said the Meta CEO. “I don’t think it’s going to be that long until we can create scenes with basically perfect fidelity.”

“Only instead of looking at them on a screen, you’ll feel like you’re there,” he added.

Mark Zuckerberg, the founder and CEO of Meta, expressed his enthusiasm about virtual reality technology during a recent interview. He gave an update on how things are going with this new venture in headsets, saying:

“The issue today is that the vividness of screens that we have now compared to what your eyes see in the physical world is off by an order of magnitude or more.”

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