The metaverse is making waves in the technology world as it has many opportunities for different fields. Video games have been one of these most anticipated areas, but some see this tech playing an integral role with education too.
The metaverse is one of the most promising technologies to come out in recent years. It has been attracting attention from many tech companies, especially those looking at younger audiences and how they will grow their user base over time thanks to this new platform’s ability to allow users to explore virtual worlds without any limitations on location or disability.
Technology has become an integral part of the lives and everyday activities for many people. This is especially true with Generation Z, who depend on technology more than any other generation before them did! In last year’s survey 45% claimed they were much happier in online environments while another study accounted for 76%, saying their whole lifestyle depends upon it.
Video games have helped lay the foundations for virtual reality by connecting millions of users to become accustomed with avatars.
Investment in educational technology has increased dramatically over the last two years, and it’s expected that this trend will continue into 2022. There is also renewed faith among people who invest or believe deeply enough into the future of education.
The metaverse provides limitless possibilities for the evolution of technology and can help transition environments to a digital space. For example, when students were faced with an epidemic that forced them into online classes; they shifted their learning process from in-person interaction towards immersive ones, which allowed more flexibility on where people wanted or needed access at any given time.
The immersive environments of the metaverse can help students explore their world and redefine what it means to learn.
With many young people online, the metaverse has great potential to grow. Additionally, it offers an opportunity for expansion into new or adjacent markets, which can be accomplished with the gamification tool.
In a world where virtual reality is used to train workers, the gap between educational supply and demand for talent becomes narrow.
“The potential of the metaverse in the field of education can be considerable,” said Silvia Silvera of eLinC. “It remains to be seen how this world of alternative virtual reality brings added value to the learning processes of the future, and how it fits in with on-site, blended, and fully online educational models like ours.”